RunAnimations function
RunAnimations() forces all animations on a display to run and then updates the display with any resulting changes.
RunAnimations() is useful when you want to immediately see changes made to a display
through an event handler, such as in a display's OnOpen script.
Important:
- Emerson recommends that you use this function sparingly and intentionally since running all animations on a display can take considerable time on larger, more complex displays.
- Do not use this method in a GEM or in any way that might result in multiple calls to this method within a single display refresh rate of 1 second.
